JJ OBJ Toolkit for Maya

This toolkit is a set of simple scripts tailored to provide clean, easier and more effective workflow for handling OBJ files in Maya. Thanks to the Import as blend shape options it keeps all your scene hierarchy, geometry UVs, shader assignments etc. It was intensively tested on projects like Pacific Rim: Uprising, Venom and lately Avengers: Endgame.


Documentation

https://janjinda.com/pages/jj-obj-toolkit-documentation


Installation

Copy jj_objToolkit.py from the zip file to your scripts folder. Usually at these locations:

Windows\\My Documents/Maya\\scripts

MacOs/Users//Library/Preferences/Autodesk/maya//scripts

Linux$MAYA_APP_DIR/Maya//scripts


Run following script or make a shelf button with following script (How to make a shelf button)


import jj_objToolkit

jj_objToolkit.showUI()

Release Notes

v1.2.0

  • Rewritten for Python 3.
  • Loads objExport.mll plugin on launch.
Extended Use License
$0
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

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Files (2)
jj_objToolkit_v1.1.0
zip /
7.3 KB
jj_objToolkit_v1.2.0
zip /
7.3 KB