Jan Jinda
Jan Jinda
Freelance 3D Asset Artist
Prague, Czech Republic

I am 3D Asset Generalist with more than 10 years of experience in the Visual Effects industry. My skill set is mainly focused on complex modelling, sculpting, texturing and lookdev, both hard-surface and organic. I was recently leading asset builds at DNEG on blockbuster projects like Avengers: Endgame or F&F: Hobbs and Shaw.

Resume PDF

Skills

3D ModelingDigital SculptingCharacter ModelingHard Surface ModelingCreature ModelingEnvironment ModelingVehicle ModelingWeapon ModelingProp ModelingTexturingPBR TexturingLook DevelopmentShadingLighting

Software proficiency

Maya
Maya
Houdini
Houdini
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
R3DS Wrap
R3DS Wrap
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Substance Alchemist
Substance Alchemist
Mari
Mari
Nuke
Nuke
Photoshop
Photoshop
Affinity Photo
Affinity Photo
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Clarisse iFX
Clarisse iFX
Arnold
Arnold

Reel

Productions

  • Wonder woman 1984
    • Movie
      Wonder Woman 1984
    • Year
      2020
    • Role
      Build TD
    • Company
      DNEG
  • Hobbs and shaw
    • Movie
      Hobbs & Shaw
    • Year
      2019
    • Role
      Build TD
    • Company
      DNEG
  • Endwar poster
    • Movie
      Avengers: Endgame
    • Year
      2019
    • Role
      Build TD
    • Company
      DNEG
  • Mv5bmtu3mtqynjqwm15bml5banbnxkftztgwndgxndczntm . v1 sy1000 cr0 0 675 1000 al
    • Movie
      Venom
    • Year
      2018
    • Role
      Build TD
    • Company
      DNEG
  • Mv5bnzqwnzi2nzu3nl5bml5banbnxkftztgwndu4nziwntm . v1
    • Movie
      Fantastic Beasts: The Crimes of Grindelwald
    • Year
      2018
    • Role
      Build TD
    • Company
      DNEG
  • Mv5bmji3nzg0mtm5nf5bml5banbnxkftztgwote2mtgwntm . v1
    • Movie
      Pacific Rim: Uprising
    • Year
      2018
    • Role
      Build TD
    • Company
      DNEG
  • Mv5bndmynwy1yzetnjc3yy00ymfilwe0njktmjq1y2nhzmrimtfml2ltywdll2ltywdlxkeyxkfqcgdeqxvyndu3mjixnza . v1 sy1000 sx675 al
    • Movie
      Dunkirk
    • Year
      2017
    • Role
      Generalist TD
    • Company
      DNEG
  • Mv5bmzawmmqxntctyjvmyi00mddllwezmwutote5ntrindhhnji2l2ltywdlxkeyxkfqcgdeqxvymtkxnjuynq  . v1 sy1000 sx675 al
    • Movie
      Life
    • Year
      2017
    • Role
      Generalist TD
    • Company
      DNEG
  • Mv5bmtg5njg1mziwnl5bml5banbnxkftztgwndu1njczmdi . v1 sy1000 sx675 al
    • Movie
      A Cure for Wellness
    • Year
      2016
    • Role
      Generalist TD
    • Company
      DNEG
  • Mv5bnthlywnjzjytngqxoc00nmi2lwe3mzytyjy3nzawmdy2mta2xkeyxkfqcgdeqxvymjqwndexmta . v1 sy1000 cr0 0 706 1000 al
    • Movie
      Murderous Tales
    • Year
      2016
    • Role
      VFX Supervisor
    • Company
      R.U.R.
  • Mv5bntk2y2u1mgitm2uyzs00ndblltlkotctywvhnjeymzdhmtk1xkeyxkfqcgdeqxvymjixmzmymq  . v1
    • Movie
      Wilsonov City
    • Year
      2015
    • Role
      Lead 3D Generalist
    • Company
      R.U.R.
  • Wlc thumb
    • Movie
      Wildlife Crossing!
    • Year
      2014
    • Role
      CG Supervisor
    • Company
      3Bohemians
  • Mv5bmde4nzc3nwmtymzins00yjyxlwjjmjutm2flmtvjmdayngm2xkeyxkfqcgdeqxvymjixmzmymq  . v1
    • Movie
      Little Witch on a Broomstick
    • Year
      2011
    • Role
      CG Character Artist
    • Company
      Qbone Studios
  • Mv5bmzc3mjyxnzg2n15bml5banbnxkftztcwnzqymtkwna  . v1 sy1000 cr0 0 675 1000 al
    • Movie
      Season of the Witch
    • Year
      2011
    • Role
      Senior 3D Generalist
    • Company
      UPP
  • Mv5byje4ote3mtitywi4yy00nzdjlthhyzgtytnlnzq1ytq2mjyyxkeyxkfqcgdeqxvyndgyodgxnje . v1 sy1000 sx675 al
    • Movie
      The Nutcracker in 3D
    • Year
      2010
    • Role
      Senior 3D Generalist
    • Company
      UPP
  • Mv5bmjiyoda2ndg4nv5bml5banbnxkftztcwmjg4ndawmw  . v1 sy1000 cr0 0 672 1000 al
    • Movie
      Salt
    • Year
      2010
    • Role
      Senior 3D Generalist
    • Company
      UPP
  • Two thousand twelve ver2
    • Movie
      2012
    • Year
      2009
    • Role
      Senior 3D Artist
    • Company
      UPP
  • Mpw 51258
    • Movie
      Pandorum
    • Year
      2009
    • Role
      Senior 3D Generalist
    • Company
      UPP

Experience

  • Lead Asset Artist at Freelance
    Prague, Czech Republic
    July 2019 - Present

    Currently I work on a remote freelance basis. All my recent projects are under NDA. (including VR and real-time projects)

  • Lead Build TD at DNEG
    London, United Kingdom
    September 2018 - July 2019

    • Wonder Woman 1984 – props – models, textures, lookdev

    • Fast & Furious: Hobbs & Shaw – complex environment – models, assembly, additional texture

    • Men in Black: International – props – model

    • Avengers: Endgame – character, environment, props – model, texture, lookdev

    As a lead artist I was responsible for hero asset builds. On Avengers: Endgame I made model of Captain Marvel digi double and full CGI costume. These had to be up to highest standards as they full screen size in the film. As for hard surface roles I was, for example, leading a build of very complex turbine hall environment for F&F: Hobbs & Shaw.

  • Build TD at DNEG
    London, United Kingdom
    July 2017 - September 2018

    • Fantastic Beasts: The Crimes of Grindelwald – creature/prop – model, asset management

    • Venom – characters – model, texture, lookdev

    • Pacific Rim Uprising – characters – additional design, model, texture, asset management, scripting

    I switched to solely asset build during Pacific Rim: Uprising. As a part of Jaeger team. My tasks varied from designing parts of mechs and doing motion weapon motion studies over modelling to designing workflows and writing tools for managing massive assets. On shows like Venom I gained an experience with building (model, textures, lookdev) hero characters while working on Carlton Drake and SWAT team full screen size digi doubles.

  • Generalist TD at DNEG
    London, United Kingdom
    January 2016 - July 2017

    • Dunkirk – vehicles – textures, first pass lookdev

    • Life – creature – additional design

    • A Cure for Wellness – character, creature – model, blend shapes, creature fx, shot sculpt

    I started at DNEG in a 3D Generalist role, working on various tasks from additional design, organic and hard-surface model, texturing, lookdev to creature FX and even lighting. Later I started to lean solely to asset build role.

  • Lead 3D Generalist at R.U.R.
    Prague, Czech Republic
    September 2011 - December 2015

    • Antonio Cacto – VFX supervision, models, textures, lookdev, lighting

    • Charge the Dragon – VFX supervision, textures, lookdev, lighting, compositing

    I played important role as a core member of the 3D team at R.U.R. My responsibilities were modelling and texturing, but I also did a lot of other 3D related tasks, such as lighting, compositing, on-set supervision or pipeline design. Aside from TVC we also worked on few short film projects as a VFX supervisor.

  • Freelancer at Freelancer
    Prague, Czech Republic
    October 2009 - December 2015

    • Wildlife Crossing – VFX and pipeline supervision, models, textures, lookdev, lighting, compositing

    I worked as a freelance artist for a wide range of companies in advertising, iOS games development, TVCs etc. One of the most complex freelance projects undertaken was the Wildlife Crossing animated short film, which was still collecting awards all around the world.

  • CG Character Artist at Qbone Studios
    Prague, Czech Republic
    August 2010 - December 2010

    I worked on one of the hero and one of the supporting characters for a feature film. My work included digital concepting, sculpting and finishing the production models and textures.

    • Saxána a Lexikon kouzel - character modeling and texturing

  • Senior 3D Generalist at UPP
    Prague, Czech Republic
    September 2007 - October 2009

    • Season of the Witch - creature – additional design, model, texture, lighting

    • 2012 – vehicle – model, lighting

    • Pandorum – environment, creature – model, texture, lookdev, lighting

    • The Nutcracker 3D – environments, vehicles – model, textures, lighting

    I worked on big feature films and several top tier commercials as a generalist, but I mostly focused on modelling and texturing.

  • 3D Generalist at Cinemax
    Prague, Czech Republic
    September 2006 - September 2007

    I did models and textures of props and environment for an RPG game Numen: Contest of heroes.