Pacific Rim: Uprising

Pacific Rim: Uprising l VFX B&A | DNEG

Guardian Bravo - head design and modeling, blocking of the rest of the body, additional damage pass

Guardian Bravo - head design and modeling, blocking of the rest of the body, additional damage pass

Bracer Phoenix - designing gun system in the mid torso, additional modeling, damage pass

Bracer Phoenix - designing gun system in the mid torso, additional modeling, damage pass

Gipsy Avenger - modeling various damage areas, weapons blocking and motion studies,

Gipsy Avenger - modeling various damage areas, weapons blocking and motion studies,

Obsidian Fury - modelling and design of the chest damage

Obsidian Fury - modelling and design of the chest damage

Drone - mechanical skeleton design, additional damage

Drone - mechanical skeleton design, additional damage

Rippers - modeling

Rippers - modeling

I worked on Pacific Rim: Uprising as a core Jaeger modeler together with an amazing team at Dneg. I was lucky enough to put my hands on every Jaeger in the film. It is hard to describe all my responsibilities. Briefly, my tasks varied a lot from pure modeling robot parts to developing workflows how to cope with massive assets counting thousands of geometries and hundreds of UDIMs and managing them. I also did complete redesign of Guardian Bravo's head, designed inner 'skeletons' for correct movements, made motion studies and base models for a lot of weapons etc.
Entire project was an effort of hundreds talented artists in Dneg and it was my pleasure to be part of it.
Check out an interview with VFX supervisor Peter Chiang. 
https://www.artofvfx.com/pacific-rim-uprising-peter-eszenyi-vfx-supervisor-and-creative-lead-territory-studio/