My task on this project was leading a build (mainly model) of the turbine hall at DNEG . It was based on a real location however the final environment is completely CG in the film. We broke the enviro into smallest pieces and made a massive model kit which I was used for rebuilding entire space from scratch. By using this workflow we could update kit pieces on the fly as we needed (based on camera angles etc.) and it also massively sped up texturing as kit was textured first and then hero textures were built on top where needed by envgen team. Using this workflow we were able to build this environment in a very short time in a very small but super talented team.