CGWorkshop Completed!!!
I had honor to be a part of CGWorkshop last two months. It was about ZBrush Character modeling and design leaded by master Zack Petroc. I have to say, that I’ve gained different approach to creating character, also as anatomy, pose and gesture knowledge and lot of other things, thanks Zack. I want to also thank to all of my classmates for great motivation and a lot of information. I’ m going to show you my workshop result as soon as possible. I have to do little more touches to finish it and render it out. But please stay tuned and wait for my character to be revealed. (You can see little tasting in a header.)
No comments2012 Trailer
It’s finally here. Hevily expected trailer, at least by me. In UPP I was working in few shots for this block buster, however they aren’t in trailer. But it worths seeing it in any case.
No commentsSo it begins!!!
It’s almost month, when I entered CGWorkshop. In the concrete Character Design and Modeling with Zack Petroc and it starts on Monday. I’m really looking for this and I belive it’ll improve my skills. Zack is master of his profession and I’m glad that I can learn from him. I’m going to post some info and images when I’ll have some. Bad news is that I have to postpone my Sad Alien project :(. But I promise I’ll finish it, I have all my models prepared to render, I’ve been working on whole scene, so you can look forward complete render of Sad Alien. I think that’s all for now. So keep your’s fingers crossed.
Sad Alien – Update XVII
After few days of sculpting, posing, research, windows reinstall, etc. I have final sculpt for you. I hope you like it. This is last update from Zbrush. All details and pose is in layers so intensity of bump can be changed, it’ll depend on final render. Now I’m going to generate final displacement maps, normal maps, cavity and after that I’ll setup final lighting for scene, then shaders, post production and tadaaa, final :D It’s long journey.
No commentsSad Alien – Update XVI
I made another update of Alien. Yesterday I was preparing an eye. Here you can see result. In the first image is overall render with new displacement map, in second there is eye itself. It’s still wip, I’ll adjust eye color etc. But I hope you like it.
No commentsO2 BMW Commercial
In November I was working on my first TV commercial. It was made for O2 Telefonica Czech Republic. You could win one BMW per day. I was responsible all 3d elements including cars, rooftop and some tinny details like a rope replacement. Click read more for watching whole commercial, short making of and credits.
No commentsSad Alien – Update XV
I’m here with next update. Today I sculpted details on Aliens face and brain, I think that they are almost finished except some tinny fixes, you can see it in second picture. First picture is render test, final image is going to be like it, with shaders of course. It’s very simple scene and render, which I set up in 30 minutes and postproduction test took me about 15 minutes. It’s only test, but final result will be near this, I hope.
No commentsSad Alien – Update XIV
After little job and after holiday, I’m back at Alien. I made little update on his texture, it’s still handpainted. Head texture is almost finished, but I want to add some more tinny details and add more details after making bump map of pores etc. Texture of hands isn’t finished yet, but there isn’t much work to do.
No commentsSad Alien – Update XIII
Here is my first attempt with polypaint. I want to try paint skin texture by hand and then, if it will be needed, I will add some details from photos. With painting I’m following book ZBrush Character Creation from Scott Spencer. I see that it’ll useful in future, but there is a lot of work with it. In this picture you can see face temperature and tissue mottling layer.
No commentsSad Alien – Update XII
Yesterday I was generating displacement, normal and cavity maps for Alien. I’ve tested them, if they are working. So here is that test. Simple scene with Alien surrounded by box, lit by big fill area light and area key light and Final Gather of course, nothing special :) Rendertime was about 6 minutes. I hope you like it. Final render is going to be something like this, but with textures and shaders.
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