Before deadline of project at UPP, I’ve found time to return to my sculpt. Here is little head progress and some tweaks of torso. You can also see subdivisions progress in animated gif. Model is on subdivision 7 and it has about 6.5 milion polygons, I don’t think that it’s final number. I hope that you like progress. If you have some comments, feel free to leave them under this post.


Here it is, as I promised. I want to show you my sculpt from Alex Oliver’s online class. It’s really really tough stuff for me. There is a lot of work to do on it, it’ll be very detailed model. I hope that I’ll be able to finish it in some passable way and it’ll be high-quality sculpt. At the picture you can see progress after few hours and also basemesh.

Here is another update. It isn’t the newest class with Alex. This leg is sculpted from a box basemesh. I know that it’s not perfect. Now I’m working on whole character with Alex, so I think legs should be better.

It is only small update today. I sculpted this arm from basemesh created by Alex. It’s still in progress, so everything can be changed. I only wanted to post some update.

Yesterday, we finished skull to face sculpt. As you know skull is from simple plane and that face is sculpted as a layer at subdivide 5. At movie you can see layer morph. In future I’m going to finish the face, add more details etc. I hope you like it.

We had some connection problems with Alex during last class, so we decided to move it to this Thuesday. For class six I’ve finished skull, which we will cover with flesh and skin and resculpt a face on class six. This sculpt from single plane took me about 3-4 hours. I hope you like it.

There are again two sculpts. First one is base of torso, made from simple polysphere. It’s not finished yet. We will finish it in future class. Second one is skull, sculpted from simple plane. It’s not finished either. We will finish the skull and then we will cover it with flesh and create male face. You can find Alex sculpt at his sketchbook at ZBrushCentral.

