
I was really looking forward to seeing this trailer. Season of the Witch is the last movie I was working on at UPP. You can see some shots, which I was working on. For example veins on witch’s face or head replacement for decapitated monks. I hope you will enjoy this movie.
Season of the Witch – Trailer
Freelance

After 2 years at UPP Prague, I decided to became freelance 3d artist. Feel free to contact me with some kind of job. In first days of my freelance I’ll finish my wip stuff and then I want to prepare my first showreel. So I’m looking forward working with you in future.
Pandorum trailer
CGWorkshop Completed!!!
I had honor to be a part of CGWorkshop last two months. It was about ZBrush Character modeling and design leaded by master Zack Petroc. I have to say, that I’ve gained different approach to creating character, also as anatomy, pose and gesture knowledge and lot of other things, thanks Zack. I want to also thank to all of my classmates for great motivation and a lot of information. I’ m going to show you my workshop result as soon as possible. I have to do little more touches to finish it and render it out. But please stay tuned and wait for my character to be revealed. (You can see little tasting in a header.)
2012 Trailer
So it begins!!!
It’s almost month, when I entered CGWorkshop. In the concrete Character Design and Modeling with Zack Petroc and it starts on Monday. I’m really looking for this and I belive it’ll improve my skills. Zack is master of his profession and I’m glad that I can learn from him. I’m going to post some info and images when I’ll have some. Bad news is that I have to postpone my Sad Alien project :(. But I promise I’ll finish it, I have all my models prepared to render, I’ve been working on whole scene, so you can look forward complete render of Sad Alien. I think that’s all for now. So keep your’s fingers crossed.
Class with Alex Oliver IX – Update 02
Before deadline of project at UPP, I’ve found time to return to my sculpt. Here is little head progress and some tweaks of torso. You can also see subdivisions progress in animated gif. Model is on subdivision 7 and it has about 6.5 milion polygons, I don’t think that it’s final number. I hope that you like progress. If you have some comments, feel free to leave them under this post.




