Author Archives: Jan Jinda
Conall on the book cover
It’s about year and half when Italian publisher Mondatori contacted me about placing my Conall render on the book cover. I was very pleased and here you can find the result. I made very simple background for them according to publishers wish. You can find original image in my portfolio.
Starobrno commercial
After making a lot of preparation work in nuke for various shots, I finally finished my first complete non-cg shot. I’ve made fist shot of this commercial, base mattepainting of rock (finished by Matej Pospisil), then I replaced sky, added animated grass and all rock is projected on deformed card and rendered from 3d camera [...]
He’s coming back to life
It’ll sound incredibly, but I’ve decided to finish my never ending story. It’s unbelievable, my first save is from 18.06.2008. I have to confess that it’s really painful to finish that, because I’ve learned a lot of new stuff since 2008 and now I feel that everything is wrong with this piece. But I promise, [...]
Tomas Kral Showreel
Tomas Kral, very talented artist, ex-colleague from UPP, contemporary colleague from R.U.R. and my long time friend. Be sure to check his new showreel!
Joining bunch of universal robots at R.U.R.
After two years of freelancing, I’ve joined my longtime friends in building brand-new postproduction studio R.U.R. in Prague. We are going to focus on commercials, maybe movies in future etc. Wish us good luck and look forward seeing a lot of new stuff coming to my site soon.
Modonaut launched!
At the end of year I finished modonaut challenge entry. But I don’t want to post it on website, character isn’t completed yet. If you’re interested in result you can visit Luxology forum and you can find my entry there. As I said, I’m going to finish this guy soon, I hope. I almost forget, [...]
Taking a part in modo challenge
I decided to take a part in modo challenge. Task is to create modonaut character. Rules are very simple, to make final render render in modo, but other tools during creation are also allowed so I can use ZBrush, that was main reason why I joined it. I hope that I’ll learn a lot of [...]