Archive for October, 2008

Sad Alien – Update VIII – Retopology

We finished our project at UPP, I’ve started to work on next movie and some commercials. But now I’m here with Alien update. In this part of process I tested my knowlage of ZBrush and I tried to set up my workflow. As you know I had Alien’s head sculpted from sphere and his body sculpted from basemesh from XSI. This parts was separated and sculpted separately. And here comes challenge. How to can I connect this parts in to one mesh without losing sculpts. So, I took sculpted body to 3ds max and retopologized it using PolyBoost, then I imported head mesh, which I retopologized in ZBrush. I connected these meshes together in max and then imported it as a subtool into my sculpts. And now, I hided head part of my new mesh and using Project All function I projected body, then the same procedure with head. You must carefuly operate with masking because there can be some problems and some verticles can fly away. But know I have head connected to body. I’m really happy because of that, because my plan is working. You can see result at picture, on left side there is new mesh, on right side is old disconnected model.

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