Sad Alien - Update I - Retopology
I’ve decided to create whole body of Sad Alien. So there was a need to add base mesh for body to head sculpt. And I also wanted to learn who to retopologize models in ZBrush. I’ve done it today. In the image you can see old sculpt from sphere and also new retopologized mesh. I must say that retopology in ZBrush is really great tool, sometimes it’s little bit hard to work with it, but you can settle in that in a short time. I’ll bring you new updated soon, I hope. I’m going to model basemesh for body and start sculpting whole alien.
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Fakt pekne to mas :) Jak dlouho ti trvalo zmenit tu topologii?
diky ;) asi hodinku a pul, s tim, ze sem to delal poprvy